HCI in games, from the C’s perspective
Something of a blast from the past, a little project I threw together during my postgrad days.
First, it’s written in Director. We had none of that flash back in those days! We were grateful that we could even altavista for imaging lingo snippets (people who remember this will be cringing, the kids these days will be thinking… imaging flash?). Director recently came back from the dead, and you can get the plugin here.
It’s a quick hack version of space invaders, which, for some reason, I implemented obscure MAME controls to start. You’ll be pressing 5, then 1, to start a game. I know, I know. And yes, there’s no defence blocks; this was to avoid clouding the high concept… (game after the jump)